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DragonSword: Awakening Endgame Hunts and Raids Guide

Last updated: August 2026

Hunts, co-op Raids, daily world bosses, and Tower of Trials — soloable endgame loops at launch.

Hunts — Story Boss Replay Ladder

Hunts let you re-fight story bosses across a ladder of five difficulty settings. Conquering one tier unlocks the next with increased rewards. A second player can join Hunts for co-op, though solo completion grants identical loot per Hound13's co-op parity design. Hunts feed the exchange-center progression loop that replaced gacha duplicate pulls.

Raids — Multi-Phase Trio Battles

Raids scale boss encounters into longer multi-phase fights accommodating up to three players. Raids guard the game's best equipment materials at launch. Nothing forces multiplayer — all Raid content is soloable with the same reward tables. Producer JYJ demonstrated Raid boss footage in the May 2026 developer stream embedded below.

World Bosses and Tower of Trials

World bosses rotate on a daily schedule across the Continent of Orbis, adding variety beyond static Field Giant Boss routes. The solo Tower of Trials provides structured endgame floors with crafting materials for exclusive Karma keys per developer AMA answers. Tower content expands post-launch alongside Hero Quests and Rifts.

Progression Expectations

Rectify Gaming notes endgame modes exist primarily to feed gear progression — enjoyment depends on tolerance for repeated content runs. Pair Hunts with ailment-optimized teams from our Builds hub and validate coverage in the Team Builder. Main story completes in roughly 10–15 hours before these loops become the primary activity.

Video Tutorial

DragonSword: Awakening — Raid Boss Gameplay (JYJ Stream)

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Complete tutorial index for DragonSword: Awakening

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Steelheart Fortress crossbow Breaker — Exchange unlock & Summer Sea Set

Summer Costumes

Patch 1.0.6 Astria and Reina wave skins

Week One Progression

Launch week Chapter 2–3 pacing and daily loops

Fragments of Afterimage

Tower Whirling Thoughts, Shanoa transmutation, Karma costs

Co-op Invites

Lobby codes for Hunts and Raids — no matchmaking

Daily Routine

Regional Missions, World Bosses, and ~9 AM reset farming

Tower of Trials

Moon Keys, floor rewards, and Karma fragment farming

Co-op Raids Guide

Three-player Raids, host rules, and solo loot parity

Hero Upgrade Guide

Level, Breakthrough, Skills, and Awakening systems

Fate's Invitation Unlock

Exchange tickets for any launch hero — no gacha

Karma & Ascension

Basic vs Exclusive Karma, World Boss dupes, Awakening

Final Boss Guide

Reawakened Dragon phases, stagger, and Cataclysm puzzle

Signal Skills & Tag Combos

Switching Signals, QTEs, and ailment chains

Launch Bugs Guide

Patches 1.0.1–1.0.6 and Ornette softlock FAQ

First Hours Guide

Chapter 1 route, settings, and Direwolf claim

Beginner Combat Tips

Ten essential tag-team lessons for new heroes

Tag-Team Combat

Master Status Ailments and Signal Skills

Launch Day Checklist

Edition choice, free Direwolf claim, and settings

How to Use Othello

Knockdown heavy attacker — first Hero Quest lead

Steam Launch Guide

Release times, wishlist, and launch trailer

How to Use Castella

Break and Stun axe specialist guide

How to Use Aria

Fire and Airborne bomb specialist

How to Play Johnny

Mercenary leader and party anchor

How to Play Lute

Protagonist combat and healing guide

Developer Walkthrough

Boss fights, raids, and co-op from JYJ

How to Use Dana

Alchemist and ice golem Chaco guide

How to Use Kalien

Fire spirit summoner breakdown

How to Use Theresia

Bleed and Stun inquisitor guide

How to Use Ornette

Phantom thief combat style

Frequently Asked Questions

Can I solo all endgame content?
Yes. Hunts, Raids, world bosses, and Tower of Trials are all completable solo with identical rewards to co-op per developer design.
When should I start Hunts?
After main story progression unlocks the Hunt system — typically post-Chapter content when exchange-center upgrades become relevant.